Bloodthirsty Hexer Build
This is my first build and I based it upon the rather successful model of my character this last BWE. How's my build? I call the "Bloodthirsty Hexer."
The focus of the build is to survive as a tank and have all the enemies around you take on the most conditions at once so they all suffer while you heal and regain power. The extra power, if there is any from two or more melee opponents affected by Victory is Mine, gets sucked into the buffer created by a shield that buffs maximum energy. The carapace one early on is a good example with +5 energy and 6 armor. That extra power is then available for powerful hexes that should quickly help finish off your current opponent.
We all know the arena isn't that predictable, but that's the goal.
The attack order on main target starting from a distance is epidemic, sever, gash, victory, conjure, phantom, repeat hexes and conditions as needed. The healer should hopefully be too busy to remove the hexes in time. The build's main weakness is that there is no skill to charge up adrenaline, which could cause conditions to expire before victory goes off. Alternatively, one can add 100 blades in place of gash and use phantom from a distance to cause deep wounds, but that might open you up to power issues and only hit the target. If anything goes sour, you have sprint and illusion.
EDIT: Now that I look at it, I probably could've moved a few points from tactics to illusion magic.
Attributes
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Swordmanship: 12 (10+2)
Tactics: 12 (11+1)
Illusion Magic: 10
Points Spent:199
Points Unspent:1
Skills
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Victory is Mine! {E} - Tactics
Sever Artery - Swordsmanship
Gash - Swordsmanship
Epidemic - Illusion Magic
Conjure Phantasm - Illusion Magic
Phantom Pain - Illusion Magic
Illusion of Weakness - Illusion Magic
Sprint - Strength
Runes
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Rune of Minor Swordsmanship (+1 to Swordsmanship)
Rune of Minor Tactics (+1 to Tactics)
Helm: Captain's Helmet (+1 to Swordsmanship)
Armor: Dragon Set Armor
Sword: Best Available (proc condition if available)
Shield: Best combination of +energy and +AL
Focus: Area effect conditions and stacked DoTs
Last edited by grimmolly; Mar 22, 2005 at 06:49 AM // 06:49..
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